Skills

Skills are a player's abilities that may be developed throughout the game. Any given skill can be trained by various actions that relate to the skill. Performing any action that requires a certain level in a given skill will give experience in the skill. Using items like experience lamps, which give various amounts of experience in a skill of your choice, can increase your experience points. For example, certain skills may allow players to cook, chop down trees, make fires, usemagic, make runes, and so on. Some skills support each other. For example, logs obtained from Woodcutting can be used forFiremaking, and fires from Firemaking can be used for Cooking food, and food can be used to replenish life points to help in Combat, which can be used to kill monks to get herbs which can be used forHerblore. Some herblore potion can, for example, boost mining so you can mine ores to smith with, and with that you can create nails. You can use nails with Construction. In your house you can also build an altar to help train prayer. The higher your level is in a skill, the greater pool of content from the skill you will have access to.

Having higher levels in skills can give players various advantages around RuneScape, such as agility shortcuts, faster cutting of wood, etc. Skills are often contrasted with money, skills being consideredpermanent and money temporary due to scams and hacking. One of the members' skills, Agility.With the release of Dungeoneering, there are 25 skills inRunescape. Members have access to all 25 skills, while free-to-play can only access 16 skills, with less content and advantages (especially towards the higher levels).

Training certain skills can result with a profit in coins, such as selling the logs from woodcutting, the fish from the Fishing skill or selling the drop(s) from aSlayer assignment. Please refer to the Money-making guide for more details. Certain skills, however, can cost you coins to train - If you don't want to acquire your own raw materials, some skills may cost only a little (Cooking, Firemaking) to a lot of money (Herblore, Construction) to train at a regular speed.

Players should weigh-up the balance between cheap/profitable skilling against buying the raw materials needed for 'processing' skills. Players can obtain their own raw materials (logs, fish and mined ore etc), or they can buy it. On one hand, when players get their own materials, skilling costs nothing and can easily return a profit, but due to time taken acquiring the materials, it can also be an extremely slow process. On the other hand, players can buy these raw materials. This almost certainly results in making a net loss but is a faster way of improving the appropriate skill. A player levels up his Firemaking skill.Gold trimmed level-up icon for members only skills.All skills, with the exception of  Constitution, start out at level 1. Constitution starts out at level 10, so the player has a fair advantage against monsters. A player has 40 life points per Constitution level. Players can advance a skill to level 99 (except for  Dungeoneering, which can go to  level 120); after that, they can increase their  experience up to  200,000,000 - but gain no more levels for doing so. A player's  combat level begins at level 4. The maximum combat level a player can reach is level 200. See the  highscores for the relative rankings of the different skills.

Every skill has a unique jingle that plays when the skill is levelled up. This jingle changes with each skill to be slightly more complex whenever the skill reaches level 50.

Skills can be temporarily boosted or lowered by using certain items or equipment, such as Capes of Accomplishment, beer, potions, certain foods, or a summoningfamiliar if the player is a member.

<p style="color:rgb(0,0,0);">If a player is in the top 2,000,000 players in a skill, is of level 15 or greater in that skill, and is a member they will appear on the hiscores. {| class="toc" id="toc" style="border-color:rgb(192,176,150);color:rgb(0,0,0);"

Contents
[hide] *1 Free to play skills
 * 2 Member skills
 * 3 Skills types
 * 4 Experience
 * 5 Stat Wipe
 * 6 See also
 * }

Free to play skillsEdit
<p style="color:rgb(0,0,0);">Free players have access to 16 skills.

Member skillsEdit
<p style="color:rgb(0,0,0);">Members have access to all 25 skills, including the 16 free-to-play skills, and 9 additional skills, and more items that F2P can't use. For example, Dragon platelegs for Defence, Magic Trees for Woodcutting.

Skills typesEdit
<p style="color:rgb(0,0,0);">There are four types of skills in RuneScape: Combat, Gathering, Artisan, and Support.

<p style="color:rgb(0,0,0);">Combat: - These skills involve fighting in Combat.
 * Attack, Strength, Defence, Ranged, Prayer, Magic<sup class="reference" id="cite_ref-0">[1] , Constitution and Summoning<sup class="reference" id="cite_ref-1">[2]

<p style="color:rgb(0,0,0);">Gathering: - These skills involve gathering raw materials (Resources) directly from the source.
 * Mining, Fishing, Woodcutting, Farming and Hunter.

<p style="color:rgb(0,0,0);">Artisan: - These skills involve using Resource items to create other, generally more useful items.
 * Herblore, Crafting, Fletching, Smithing, Cooking, Firemaking, Runecrafting and Construction.

<p style="color:rgb(0,0,0);">Support: - These skills help the player in various different ways:
 * Agility, Thieving, Slayer and Dungeoneering.


 * 1) ^ Magic could be an Artisan skill because of Enchantment, Superheat Item and Lunar spells. It could also be a Support skill because of Teleport spells (a commonly used method of travel) and Alchemy spells.
 * 2) ^ Summoning familiars have a wide variety of abilities. Although most are designed to help with combat, several have gathering based abilities (not considered Gathering because you don't take anything from the environment), others Artisan abilities, and others help with traveling, making them have Support abilities.