Upcomming Updates


 * For updates of which there have been hints, see Update hints.

Please note that these updates have not occurred yet. For updates that have occurred, please click here. Shortcut: UUThe following is a list of upcoming updates, derived from official Jagex content: {| class="toc" id="toc" style="border-color:rgb(192,176,150);color:rgb(0,0,0);"

Contents
[hide] *1 Skills
 * 1.1 Two New Skills
 * 1.2 Dungeoneering
 * 1.3 Construction
 * 1.4 Wilderness for skillers
 * 2 Lore and Quests
 * 2.1 One more quest in the Dwarf storyline
 * 2.2 More Elemental Workshop Quests
 * 2.3 Mourning's Ends Part III
 * 2.4 Black Knights' Fortress rework
 * 2.5 200th Quest
 * 2.6 God Content
 * 2.7 Fossil Island
 * 3 Minigames and Tasks
 * 3.1 Gnomeball, Trouble Brewing and Games Room updates
 * 3.2 Tasks set and more Equipment slots
 * 3.3 Daemonheim task list
 * 4 Dungeons and Monsters
 * 4.1 Adamant Dragons
 * 4.2 Pollnivneach Smoke Dungeon
 * 5 Audio and Graphics
 * 5.1 Voice acting
 * 5.2 Dwarves' graphical update
 * 5.3 Cinematic trailer
 * 5.4 Falador graphical update
 * 5.5 Kandarin graphical update(s)
 * 5.6 Lighting update
 * 6 Core and Interface
 * 6.1 Chat and FFA split improvements
 * 6.2 Multi-Core Support
 * 6.3 HTML5 Support
 * 6.4 RuneScape: Next Gen
 * 6.5 Mobile Runescape
 * 6.6 RuneScape Spanish and Dutch
 * 7 Security
 * 7.1 Email Login
 * 7.2 Botany Bay and Bots
 * 7.3 JAG
 * 7.4 Item recovery
 * 7.5 Forum update
 * 7.6 Player moderators
 * 8 See also
 * 9 References
 * }

Two New SkillsEdit
Mod Mark confirmed in a recent interview with RuneShark (recorded 4/27/2012, published 6/12/2012) that Jagex does have plans to release another skill into RuneScape, with him hinting at a late 2013 release. He confirmed it would not be sailing, whilst listing several suggestions that had come up, including unarmed combat, necromancy and others. In the fourth live Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like mining and woodcutting and one would be a production skill such as crafting. What form these skills will take is yet to be announced. In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modelled "on some of our oldest and dearest content."

DungeoneeringEdit
Mod Emilee hinted a Daemonheim 'finale' in the Game Updates FAQ for the Warped Floors.

ConstructionEdit
In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and theMenagerie was only the start. What the new rooms could be is unknown. During the fourth live Q&A session Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house only for the player to train it. Some possible ideas that were suggested were player owned streets, where players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires.

Wilderness for skillersEdit
In the fourth live Q&A session, it was mentioned that there will be updates to the Wilderness to try and get more skillers into the wilderness, such as better resources. It was specifically mentioned that there would be an improvement on the agility return from the Wilderness Agility Course. However, with the no items kept upon death update, it is unlikely that many skillers will venture in to the wilderness for any reason.

One more quest in the Dwarf storylineEdit
The final quest of the dwarf storyline will be a grandmaster quest.

More Elemental Workshop QuestsEdit
In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned.

Mourning's Ends Part IIIEdit
The ninth quest in the Elf series, the currently unsubtitled Mourning's Ends Part III, was to be released in 2013, according to RuneFest 2011. There is little known about it, other than the fact that access to Prifddinas will be granted as a reward, and it will be released alongside the Elf Task Diary. During the fourth live Q&A session Mod Mark announced that it was very unlikely that the next elf quest and Prifiddnas would be released during 2013 due to it being such a large undertaking. Mod Mark specifically mentioned that the quest would be so large that it would likely take place after the HTML5 update. He suggested a release in 2014 was more likely.

Black Knights' Fortress reworkEdit
In the fourth live Q&A session, it was strongly hinted at 49:00 that there would be a Black Knights' Fortress rework.

200th QuestEdit
In the fourth live Q&A session, Mod Mark revealed that what the 200th quest would be was not at the top of his priorities, however, he confirmed that like The Chosen Commander, it would end a current storyline. It was further mentioned at 1:27:15 that the quest cape might be trimmed at the 200th quest, though Mod Mark said that the idea seemed a little dated.

God ContentEdit
During the live Q&A session Mod Mark confirmed that in 2013 a lot of content will center around how the gods interact with the game world. This could take the form of temporary events where for example players of Zamorak can battle with those of Saradomin. It was also suggested that Zaros and his followers will play a big role in the content next year as well. Mod Mark is also very interested in allowing players to both cosmetically and practically show their alignment to a particular god.

During the Runescape live Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood.

Fossil IslandEdit
During the fifth live Q&A session on Runescapes lore, it was revealed that the Island discovered by the Varrock Museum will feature many fossils as part of its structure and landscape. An unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice.

Minigames and TasksEdit
===Gnomeball, Trouble Brewing and Games Room updatesEdit=== Note: The KB, or the Knowledge Base, no longer exists after an update.

Tasks set and more Equipment slotsEdit

 * Two of these new slots are the aura and the pocket slots.
 * Since this statement the Morytania tasks and Morytania legs have been added, and the Desert tasks took up the amulet slot. Whether a task set will use the aura slot, pocket slot, or not is debatable, as these are only usable currently through the Loyalty Program and Player Owned Ports, respectively.

Daemonheim task listEdit
<p style="color:rgb(0,0,0);"><sup class="reference" id="cite_ref-4">[5]

Pollnivneach Smoke DungeonEdit
Currently, the strange machinery in the bottom floor of the dungeon has no apparent use...{| style="color:rgb(0,0,0);margin:0pxauto;border-collapse:collapse;border-style:none;" Answer: Yes! [1]
 * class="quotation-mark" style="color:rgb(204,157,126);width:20px;vertical-align:top;font-size:40px;font-family:serif;font-weight:bold;padding:10px;"|“
 * style="vertical-align:top;padding:4px10px;"|Question: Any plans with the weird machine in the Pollnivneach smoke dungeon?
 * class="quotation-mark" style="color:rgb(204,157,126);width:20px;vertical-align:bottom;font-size:40px;font-family:serif;font-weight:bold;text-align:right;padding:10px;"|”
 * style="vertical-align:top;"|— Mod Mark <sup class="reference" id="cite_ref-Content_part2_2-1">[3]
 * }
 * style="vertical-align:top;"|— Mod Mark <sup class="reference" id="cite_ref-Content_part2_2-1">[3]
 * }

Voice actingEdit
<p style="color:rgb(0,0,0);">In the fourth live Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.

Dwarves' graphical update Edit
Dardar, a dwarf currently not in-game and a new dwarf model{| style="color:rgb(0,0,0);margin:0pxauto;border-collapse:collapse;border-style:none;" Mod John A: Alas, the dwarf rework keeps being pushed back because of other Graphics priorities. It will come out eventually but I can’t say when.
 * class="quotation-mark" style="color:rgb(204,157,126);width:20px;vertical-align:top;font-size:40px;font-family:serif;font-weight:bold;padding:10px;"|“
 * style="vertical-align:top;padding:4px10px;"|Question: What happened to the dwarf graphical update? Will we be seeing it soon?

Mod Mark: The "chat head" part of the rework has been live for some months (that’s the face you see in the chat box when talking to a dwarf), but sadly the full rework of the dwarves will have to wait. We’ve found other races in even greater need of a graphical rework, for example, the gnomes and trolls, both of which are being worked on right now. <p style="color:rgb(0,0,0);">Since both the Gnomes and the Trolls received their graphical rework, it is likely that the Dwarf race is next, however Jagex Hinted at a graphical rework for the Elves.<sup class="noprint fact">[<span class="textcolour link blue" style="border-bottom-width:1px;border-bottom-style:dotted;border-bottom-color:black;font-style:italic;color:rgb(17,85,255);cursor:help;" title="This fact is likely to be disputed and needs a source for confirmation.">source needed ]
 * class="quotation-mark" style="color:rgb(204,157,126);width:20px;vertical-align:bottom;font-size:40px;font-family:serif;font-weight:bold;text-align:right;padding:10px;"|”
 * }

<p style="color:rgb(0,0,0);">Also the new Dwarf model has been implemented in Taverley, Falador and Oo'glog.

<p style="color:rgb(0,0,0);">

Cinematic trailerEdit
<p style="color:rgb(0,0,0);">In the Cinematic trailer there are a few updated monsters and a possible new area Updated skeletons Particles for dragonfire  Hinted the update of Demon Flash Mobs, has been released in January 2013  An updated Pollnivneach Smoke Dungeon  Another look on the smoke dungeon Click an image to enlarge===Falador graphical updateEdit=== <p style="color:rgb(0,0,0);">Mod Pascal, a french member of the RuneScape graphics team, confirmed in a interview with Francoscape<sup class="reference" id="cite_ref-5">[6]  that they were actually working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth live Q&A session.

Kandarin graphical update(s)Edit
<p style="color:rgb(0,0,0);">In the fourth live Q&A session, Mod Mark confirmed that a graphical update to Kandarin, specifically Ardougnewould be coming.

Lighting updateEdit
<p style="color:rgb(0,0,0);">In the fourth live Q&A session, a question was asked about a day and night system. Though the idea was being debated, it was mentioned that there would be more light sequences similar to that of The Firemaker's Curse.

Multi-Core SupportEdit
<p style="color:rgb(0,0,0);">On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.

<p style="color:rgb(0,0,0);">

HTML5 SupportEdit
<p style="color:rgb(0,0,0);">Mod MMG confirmed in a news postthat HTML5 support is coming to the game. Side by side comparison{| style="color:rgb(0,0,0);margin:0pxauto;border-collapse:collapse;border-style:none;" <p style="color:rgb(0,0,0);">In December 2012, Mod Seven stated in a post on the RuneScape Forums that HTML5 support being released sometime in 2013. <p style="color:rgb(0,0,0);">On January 23rd, 2013, Mod MMG announced the following in a post on the RuneScape Forums. <p style="color:rgb(0,0,0);">On February 18th, the RuneScape Bestiary feature was released using the new HTML5 graphic engine. <p style="color:rgb(0,0,0);">To date, the RuneScape Bestiary only works in Google Chrome, using WebGL, and requires 3D video card drivers. Addressing concerns that some computers would no longer be able to run RuneScape once HTML5 was released, Mod Chris E said in a post on the RuneScape forums:
 * class="quotation-mark" style="color:rgb(204,157,126);width:20px;vertical-align:top;font-size:40px;font-family:serif;font-weight:bold;padding:10px;"|“
 * style="vertical-align:top;padding:4px10px;"|Thank you for being RuneScape players, and we hope that you will continue to enjoy playing RuneScape over the years to come. We have some tremendous content - as well as technical innovations - lined up over the course of the next few months that we believe you will love. We already have RuneScape running in a new and improved client architecture built on HTML5 (a side by side screenshot of the early improvements over the current engine can be seen below - click for full size), and now I’m happy to report that we also have a dedicated Future Tech team working on bringing the game to your favourite tablets, platforms and even smart TVs in due course.
 * class="quotation-mark" style="color:rgb(204,157,126);width:20px;vertical-align:bottom;font-size:40px;font-family:serif;font-weight:bold;text-align:right;padding:10px;"|”
 * style="vertical-align:top;"|— Mod MMG
 * }
 * style="vertical-align:top;"|— Mod MMG
 * }

RuneScape: Next GenEdit

 * Main article: RuneScape 3

<p style="color:rgb(0,0,0);">During the first live RuneScape Q&A, CEO Mark Gerhard announced that Jagex are making plans for developing RuneScape 3. Micro transactions such as Solomon's Store and Squeal of Fortune are helping to build a 'war chest' to fund such a large project. RuneScape 3 was then announced during the Fourth live Q&A session as the project name for several huge updates over the next couple of years. These updates would feature advanced graphics, audio, lighting and textures, customisable interface and would run on HTML5. He also suggested that such a project might run on future generation technologies such as mobile phones and tablets.

Mobile RunescapeEdit
<p style="color:rgb(0,0,0);">As part of Jagex's plans for the future of RuneScape it was announced during the fourth live Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. Little else is known about this project at the time.

RuneScape Spanish and DutchEdit
<p style="color:rgb(0,0,0);">In the fourth live Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration.

<p style="color:rgb(0,0,0);">

Email LoginEdit
<p style="color:rgb(0,0,0);">It was mentioned in the second live Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.

Botany Bay and BotsEdit
<p style="color:rgb(0,0,0);">In the second live Q&A session at approximately 18:52, it was mentioned that there might be a future update toBotany Bay, with a possible punishment being a human piñata.

<p style="color:rgb(0,0,0);">It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future.

JAGEdit
<p style="color:rgb(0,0,0);">The second live Q&A session confirmed that there will be future updates similar to JAG that will make the player's account even more secure. Jagex confirmed that they will do everything possible to make it free.

Item recoveryEdit
<p style="color:rgb(0,0,0);"><sup class="reference" id="cite_ref-6">[7]

Forum updateEdit
<p style="color:rgb(0,0,0);">At approximately 32 minutes into the fourth live Q&A session, a question was asked about when the next forum update will occur. It was mentioned that it was in the list of top ten things to do. Fully fledged profiles and text effects were confirmed to be in the update.

Player moderatorsEdit
<p style="color:rgb(0,0,0);">In the fourth live Q&A session, it was also mentioned that they would expand the player moderator system to include ambassadors and mentors, in an effort to flesh out the system.