Calculators

Calculators are used to determine experience points and item manufacture costs based on real-time prices in theGrand Exchange Market Watch. {| class="toc" id="toc" style="border-color:rgb(192,176,150);"

Contents
[hide] *1 Agility
 * 2 Constitution
 * 3 Construction
 * 4 Cooking
 * 5 Crafting
 * 6 Farming
 * 7 Firemaking
 * 8 Fishing
 * 9 Fletching
 * 10 Herblore
 * 11 Hunter
 * 12 Magic
 * 13 Mining
 * 14 Prayer
 * 15 Runecrafting
 * 16 Slayer
 * 17 Smithing
 * 18 Summoning
 * 19 Thieving
 * 20 Woodcutting
 * 21 Stores
 * 22 Combat
 * 23 Others
 * 24 Opportunity costs
 * 25 Requests
 * }

Agility Edit

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 * Agility
 * JS
 * Calculates the number of courses needed to be done to get from a given level or experience to meet your selected goal.
 * }
 * }

Constitution Edit

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 * Constitution
 * JS
 * Calculates the Constitution level and from that the Combat level of a character using the input requested levels for the other stats.
 * }
 * }

Construction Edit

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! class="headerSort" style="cursor:pointer;width:150px;" title="Sort ascending"|Calculator ! class="headerSort" style="cursor:pointer;width:50px;" title="Sort ascending"|Format ! class="headerSort" style="cursor:pointer;width:550px;" title="Sort ascending"|Description Calculates the number of items needed to be built to attain a level.
 * Flatpacks - Parlour, Kitchen and Dining room
 * GEMW
 * Calculates the losses/profits from making flatpacks, in the Workshop of aPlayer-owned house. Flatpacks are for the Parlour, the Kitchen and theDining room.
 * Flatpacks - Bedroom
 * GEMW
 * Calculates the losses/profits from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the Bedroom.
 * Flatpacks - Costume room
 * GEMW
 * Calculates the losses/profits from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the Costume room.
 * Zombie impling looting
 * GEMW
 * Calculates the construction cost/xp from looting zombie impling jars.
 * Construction Material Cost per EXP
 * GEMW
 * Calculates the price of one experience point gained from each material used in Construction.
 * Construction
 * JS
 * Construction Material Cost per EXP
 * GEMW
 * Calculates the price of one experience point gained from each material used in Construction.
 * Construction
 * JS
 * JS
 * Servant cost
 * JS
 * Calculates how much money is needed to pay servants payment.
 * }
 * }

Cooking Edit

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 * Brewing
 * GEMW
 * Calculates the profit/loss from brewing ales, based on the assumption that all ingredients are bought.
 * Cooking fish
 * GEMW
 * Calculates the profit/loss from cooking fish, based on the assumption that the raw fish are bought.
 * Cooking pies
 * GEMW
 * Calculates the profit/loss from preparing and cooking pies based on the assumption that all ingredients are bought.
 * Cooking pizzas
 * GEMW
 * Calculates the profit/loss from buying pizza independents and putting them together and cooking the pizza.
 * Cooking calculator
 * JS
 * Calculates the number of food needed to be cooked to attain a level.
 * Cooking potatoes
 * GEMW
 * Calculates the profit/loss from preparing potatoes, assuming all ingredients are bought.
 * Making incomplete pizzas
 * GEMW
 * Calculates the profit/loss from making incomplete pizzas.
 * }
 * GEMW
 * Calculates the profit/loss from preparing potatoes, assuming all ingredients are bought.
 * Making incomplete pizzas
 * GEMW
 * Calculates the profit/loss from making incomplete pizzas.
 * }
 * }

Crafting Edit

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 * Crafting dragonhide armour
 * GEMW
 * Calculates the cost of using dragonhide and dragonleather to craft dragonhide armour.
 * Crafting jewellery
 * GEMW
 * Calculates the cost of gold bars and gems to craft different types of jewellery.
 * Crafting urns
 * GEMW
 * Calculates the cost of crafting urns
 * Gem cutting
 * GEMW
 * Calculates the wealth difference from successfully cutting gems.
 * Gem cutting (dynamic)
 * JS/GEMW
 * Dynamically calculates the wealth difference and experience gain from successfully cutting gems.
 * Crafting battlestaves
 * GEMW
 * Calculates the profit of making battlestaves from unpowered orbs.
 * Tanning hides
 * GEMW
 * Calculates the profit of tanning various hides.
 * Glassblowing
 * GEMW
 * Calculates the profit/loss per XP for blowing molten glass into various items.
 * Polypore Armour
 * GEMW
 * Calculates the profit of crafting Fungal armour, Grifolic armour, andGanodermic armour.
 * Other
 * GEMW
 * Calculates the profit/loss per XP for various items.
 * }
 * Calculates the profit/loss per XP for blowing molten glass into various items.
 * Polypore Armour
 * GEMW
 * Calculates the profit of crafting Fungal armour, Grifolic armour, andGanodermic armour.
 * Other
 * GEMW
 * Calculates the profit/loss per XP for various items.
 * }
 * Calculates the profit/loss per XP for various items.
 * }

Farming Edit

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 * Payment or compost
 * GEMW
 * Calculates whether it is better to use supercompost or pay the farmer.
 * Tree/Herb Compare
 * JS/GEMW
 * Calculates how much you make farming herbs regularly and farming trees at the same time
 * Tree cost
 * GEMW
 * Calculates the exp/gold for growing trees
 * Herbs
 * GEMW
 * Calculates the profit and exp/gold for growing herbs
 * Comparing farming herb prices
 * JS/GEMW
 * A dynamic version of the second calculator of herbs, allows you to create a customized table with up to four type of herbs.
 * Supercompost
 * GEMW
 * Calculates the cost of making supercompost.
 * Fruit Picking
 * GEMW
 * Calculates the profit from picking (renewable) fruit. (Such as berries, fruit trees, cacti, and willow branches).
 * }
 * GEMW
 * Calculates the cost of making supercompost.
 * Fruit Picking
 * GEMW
 * Calculates the profit from picking (renewable) fruit. (Such as berries, fruit trees, cacti, and willow branches).
 * }
 * }

Firemaking Edit

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 * Burning logs
 * GEMW
 * Calculates the gold/exp for burning logs
 * Pyre logs
 * GEMW
 * Calculates the gold/exp for burning pyre logs in the Shades of Mort'tonactivity.
 * Firemaking calculator
 * JS
 * Calculates the number of logs needed to attain a level.
 * }
 * JS
 * Calculates the number of logs needed to attain a level.
 * }

Fishing Edit

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 * Fishing
 * GEMW/JS
 * Calculates (1) the gold profit or loss per fish and per XP for catching various fish and (2) how many of one fish one must catch to reach a desired goal.
 * }
 * }

Fletching Edit

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 * Fletching bows and ammo
 * GEMW
 * Calculates the profit/loss from fletching items when resources are bought.
 * Gems to bolt tips
 * GEMW
 * Calculates the profit of crafting gem bolt tips from uncut or cut gems.
 * }
 * Calculates the profit of crafting gem bolt tips from uncut or cut gems.
 * }

Herblore Edit

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! class="headerSort" style="cursor:pointer;width:150px;" title="Sort ascending"|Calculator ! class="headerSort" style="cursor:pointer;width:50px;" title="Sort ascending"|Format ! class="headerSort" style="cursor:pointer;width:550px;" title="Sort ascending"|Description Calculates the cost and how many is needed of turning unfinished potions into 3 dose potions for levelling herblore.
 * Barbarian mix
 * GEMW
 * Calculates the costs of making Barbarian mix potions.
 * Barbarian mix 2
 * GEMW
 * Calculates the costs of making Barbarian mix potions. Assumes that the potions won't/can't be sold.
 * Potion
 * GEMW
 * Calculates the costs of making standard potions.
 * Extreme Potion
 * GEMW
 * Calculates the costs of making extreme potions
 * Flask decanting
 * GEMW
 * Calculates the profit from decanting potions into flasks.
 * Herb cleaning
 * GEMW
 * Calculates the costs of cleaning herbs.
 * Unfinished potions
 * GEMW
 * Calculates the profit/cost of turning herbs into unfinished potions and turning unfinished potions into 3 dose potions.
 * Training
 * JS
 * Calculates the costs of cleaning herbs.
 * Unfinished potions
 * GEMW
 * Calculates the profit/cost of turning herbs into unfinished potions and turning unfinished potions into 3 dose potions.
 * Training
 * JS
 * Training
 * JS
 * }

Hunter Edit

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 * Hunter
 * JS
 * JS
 * }

Magic Edit

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! class="headerSort" style="cursor:pointer;width:150px;" title="Sort ascending"|Calculator ! class="headerSort" style="cursor:pointer;width:50px;" title="Sort ascending"|Format ! class="headerSort" style="cursor:pointer;width:550px;" title="Sort ascending"|Description Calculates your maximum magic hit.
 * Magic Planner
 * JS/GEMW
 * Calculates the cost of using a spell, the cost/XP ratio, and how many times one must cast a spell to reach a certain goal.
 * Spell costs
 * GEMW
 * Calculates the cost of using a Magic spell, based on the runes used.
 * High Alchemy profits
 * GEMW
 * Calculates the profits from High alching certain items.
 * Humidify profits
 * GEMW
 * Calculates the profits from humidifying certain items.
 * Alchemy using self-made items
 * GEMW
 * Calculates the profits from Low/High alching self-made items.
 * Wine of Zamorak
 * GEMW
 * Calculates the profit of telekinetic grabbingWine of Zamorak with the air staff.
 * Enchanting
 * GEMW
 * Calculates the profit of enchanting various items.
 * Bolt enchanting
 * GEMW
 * Calculates the profit of enchanting bolts.
 * Magic Tablets
 * GEMW
 * Calculates the profit from making Magic tablets on a Lectern.
 * Superheat item
 * GEMW
 * Calculates the profit per experience point (smithing, magic and combined) from creating bars with the Superheat item spell with a fire staff.
 * Mage Training Arena
 * GEMW
 * Calculates the profit of different rewards from the Mage Training Arena, such as Infinity Robes and Wands.
 * Alchemy Dynamic
 * JS
 * A JavaScript version of the High Alchemy Profits calculator with various other features for determining the number of items you need to get to a certain level.
 * Magic maximum hit
 * JS
 * GEMW
 * Calculates the profit per experience point (smithing, magic and combined) from creating bars with the Superheat item spell with a fire staff.
 * Mage Training Arena
 * GEMW
 * Calculates the profit of different rewards from the Mage Training Arena, such as Infinity Robes and Wands.
 * Alchemy Dynamic
 * JS
 * A JavaScript version of the High Alchemy Profits calculator with various other features for determining the number of items you need to get to a certain level.
 * Magic maximum hit
 * JS
 * Magic maximum hit
 * JS
 * JS

Note: This calculator is currently out of order.
 * }

Mining Edit

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 * Mining calculator
 * JS
 * Calculates the number of ores needed to attain a level as well as the profit earned
 * }
 * }

Prayer Edit

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 * Bone use
 * GEMW
 * Calculates the costs of buying and using various bones or prayer ashes.
 * Prayer experience rate
 * GEMW
 * Calculates the speed of gaining Prayer experience.
 * Shade Prayer experience
 * GEMW
 * Calculates the Prayer experience gained from cremating shades.
 * Spirit shields
 * GEMW
 * Calculates the profit/loss from making spirit shields.
 * Prayer drain rate
 * JS
 * Calculates the rate at which prayer points are depleted using a combination of Prayers or Ancient Curses.
 * Prayer calculator
 * JS
 * Calculates the cost and amount of bones and ashes needed when buried or used at an altar.
 * Extended prayer calculator
 * JS
 * Offers more features to the normal prayer calculator, including time required to raise the cash for bones and ashes
 * Gilded altar trips calculator
 * JS
 * Calculate the amount of trips needed and experience.
 * }
 * Extended prayer calculator
 * JS
 * Offers more features to the normal prayer calculator, including time required to raise the cash for bones and ashes
 * Gilded altar trips calculator
 * JS
 * Calculate the amount of trips needed and experience.
 * }
 * }

RunecraftingEdit

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 * Multiple Runes
 * GEMW
 * Calculates the profit/loss of Runecrafting multiple runes.
 * Runecrafting fractional rates
 * GEMW
 * Calculates the fractional rates of rune production based on a large sample
 * Tiaras
 * GEMW
 * Calculates the profit/loss of making Runecrafting tiaras.
 * Profit/loss per trip
 * GEMW
 * Calculates the profit/loss of making runes per trip.
 * Runecrafting Guild Tokens
 * GEMW
 * Calculates the profit gained using Great Orb Project.
 * Combination runes
 * GEMW
 * Calculates the profit/loss of crafting combination runes.
 * Ourania Runecrafting Costs
 * JS
 * Calculates the cost of buying Pure essence and Fire runes, and also how many trips you will take.
 * Runecrafting
 * JS
 * Calculates the number of runes needed to be crafted to attain a level.
 * }
 * Ourania Runecrafting Costs
 * JS
 * Calculates the cost of buying Pure essence and Fire runes, and also how many trips you will take.
 * Runecrafting
 * JS
 * Calculates the number of runes needed to be crafted to attain a level.
 * }
 * }

SlayerEdit

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 * Slayer
 * JS
 * Calculates how much experience can be gained on a specific task.
 * }
 * }

Smithing Edit

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 * Armour stand repairing
 * JS
 * Calculates the cost of repairing an item at an Armour stand, for a given item and smithing level.
 * Player-owned port armour repairing
 * JS
 * Calculates the cost of repairing player-owned port armour at an Armour stand, for a given item and smithing level.
 * Artisans Workshop
 * GEMW
 * Calculates the current cost of creating and using ingots at the Artisans Workshop.
 * Barrows repair
 * GEMW
 * Calculates the profit of repairing barrows items.
 * Cannonball smithing
 * GEMW
 * Calculates the profit from making cannonballs using ores and bars.
 * Bars to cannonballs
 * JS/GEMW
 * Calculates the current costs of the cannon balls to steel bar ratio. Also allows you to multiply however many bars you're making for total profit.
 * Godsword forging
 * GEMW
 * Calculates the profit from forging Godsword components.
 * Ore smelting
 * GEMW
 * Calculates the profit from smithing ores into metal bars.
 * Blast Furnace unnoting
 * GEMW
 * Calculates the profit/loss from using the Blast Furnace in Keldagrim when using the activity.
 * Mithril items at the Blast Furnace
 * GEMW
 * Calculates the profit/loss of creating mithril items at the Blast Furnace.
 * Smithing items
 * GEMW
 * Calculates the profit/loss from smithing items.
 * Smelting bars
 * GEMW
 * Calculates the profit per experience per bar smelted using current grand exchange prices.
 * Smithing calculator
 * JS
 * Calculates the experience needed for a certain level.
 * Smithing special items
 * GEMW
 * Calculates the profit/loss from smithing special items like the dragon platebody and dragonfire shield.
 * Superheat Item
 * GEMW
 * Calculates the profit/loss of using Superheat Item to smelt bars.
 * Iron success chance
 * JS/GEMW
 * Calculates what success percentage you have when smelting Iron ore toIron bar. It also calculates the total profit/loss you will make.
 * Ore to metal buying
 * GEMW
 * Calculates how many ores you can buy with the money you're willing to spend to smelt certain bars.
 * }
 * Smithing special items
 * GEMW
 * Calculates the profit/loss from smithing special items like the dragon platebody and dragonfire shield.
 * Superheat Item
 * GEMW
 * Calculates the profit/loss of using Superheat Item to smelt bars.
 * Iron success chance
 * JS/GEMW
 * Calculates what success percentage you have when smelting Iron ore toIron bar. It also calculates the total profit/loss you will make.
 * Ore to metal buying
 * GEMW
 * Calculates how many ores you can buy with the money you're willing to spend to smelt certain bars.
 * }
 * Ore to metal buying
 * GEMW
 * Calculates how many ores you can buy with the money you're willing to spend to smelt certain bars.
 * }

SummoningEdit

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 * Summoning pouches
 * GEMW
 * Calculates the profit/loss of making Summoningpouches, either from theHigh Level Alchemy spell, or by selling the pouches in the Grand Exchange.
 * Summoning scrolls
 * GEMW
 * Calculates the profit/loss of making Summoningscrolls, by buying the pouches and selling the scrolls in the Grand Exchange.
 * Shard swapping
 * GEMW
 * Calculates the profit/loss of swapping Summoningpouches with Bogrogfor Spirit shards.
 * Charm gathering
 * Charm Log
 * Calculates the amount of lifepoint damage that is required to get charms from various monsters based on their respective Charm Logs.
 * Charm gathering (dynamic)
 * Charm log/JS
 * Calculates how many monsters have to be killed to get wanted number of charms or how many charms can be acquired by killing X monsters.
 * Summoning calculator
 * JS
 * Calculates the experience needed for a certain level. Also takes in consideration the possible bonuses there are.
 * Charms to experience
 * JS/GEMW
 * Calculates how much experience can be gained (and how much it costs) with a set amount of each charm at a set level.
 * }
 * JS
 * Calculates the experience needed for a certain level. Also takes in consideration the possible bonuses there are.
 * Charms to experience
 * JS/GEMW
 * Calculates how much experience can be gained (and how much it costs) with a set amount of each charm at a set level.
 * }
 * }

ThievingEdit

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 * Thieving
 * JS
 * Calculates the number of victims to pickpocket or sqìrk juice to collect to reach a destination level.
 * }
 * }

WoodcuttingEdit

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 * Woodcutting Calculator
 * JS
 * Calculates the experience needed for a certain level. Also takes in consideration the possible bonuses there are.
 * Special logs
 * GEMW
 * Calculates the profit from selling or using special logs with the sawmill operator.
 * }
 * Calculates the profit from selling or using special logs with the sawmill operator.
 * }

StoresEdit

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 * Brimhaven Agility Arena Ticket
 * GEMW
 * Shows the profit from buying herbs or the Pirate's hook using Agility arena tickets.
 * Shows the profit from buying herbs or the Pirate's hook using Agility arena tickets.
 * Culinaromancer's chest calculator
 * GEMW
 * Shows the profit per item and profit if the full stock is bought and sold at GE prices.
 * Dorgesh-Kaan General Supplies
 * GEMW
 * Item packs
 * GEMW
 * Shows the profit from buying item packs and selling the unpacked items on the GE.
 * Miscellania clothes shop
 * GEMW
 * Calculates the profit you get from buying these clothes from the shops and selling them in the GE.
 * Nardok's Bone Weapons
 * GEMW
 * Slayer masters trading
 * GEMW
 * Shows the profit of exchanging slayer reward points for either 250 cast ofMagic Dart or 250 Broad-tipped bolts.
 * Wicked hood withdrawing
 * GEMW
 * Calculates the profits from withdrawing various rune types from the wicked hood.
 * }
 * Slayer masters trading
 * GEMW
 * Shows the profit of exchanging slayer reward points for either 250 cast ofMagic Dart or 250 Broad-tipped bolts.
 * Wicked hood withdrawing
 * GEMW
 * Calculates the profits from withdrawing various rune types from the wicked hood.
 * }
 * Calculates the profits from withdrawing various rune types from the wicked hood.
 * }

CombatEdit

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! class="headerSort" style="cursor:pointer;width:150px;" title="Sort ascending"|Calculator ! class="headerSort" style="cursor:pointer;width:50px;" title="Sort ascending"|Format ! class="headerSort" style="cursor:pointer;width:550px;" title="Sort ascending"|Description
 * Combat level
 * JS
 * Uses a formula contained in the Combat template to determine a player's combat level. Note: The Hiscore option currently does not work.
 * Max hit melee
 * JS
 * Calculates your max hit when using melee, using many more variables than the basic calculator.
 * Max hit magic
 * JS
 * Calculates your maximum magic hit.
 * Wilderness combat range
 * JS
 * Calculates the range of combat levels that you can attack in a given level of the wilderness.
 * }
 * Wilderness combat range
 * JS
 * Calculates the range of combat levels that you can attack in a given level of the wilderness.
 * }

Others Edit

 * {| class="wikitable sortable jquery-tablesorter" style="border-color:rgb(229,205,190);color:rgb(0,0,0);"

! class="headerSort" style="cursor:pointer;width:150px;" title="Sort ascending"|Calculator ! class="headerSort" style="cursor:pointer;width:50px;" title="Sort ascending"|Format ! class="headerSort" style="cursor:pointer;width:550px;" title="Sort ascending"|Description Compares the efficiency of two different tasks.
 * Kingdom management
 * GEMW
 * Helps with the management of the Kingdom of Miscellania.
 * Dynamic Kingdom management
 * JS/GEMW
 * A dynamic version of the above calculator.
 * Bank value calculator
 * JS/GEMW
 * A dynamic calculator that uses Template:Bank value.
 * GE Price
 * GEMW
 * Calculates the price for items on the GE
 * Health per Gp
 * GEMW
 * Calculates the cost of food based on the amount healed.
 * Money calculator
 * GEMW
 * Calculates the profit or loss during things.
 * POH goods
 * GEMW
 * Calculates the money made from selling items from a player-owned house.
 * Plank making
 * GEMW
 * Calculates the profit or loss from turning logs into planks at the sawmill.
 * Runecrafting guild tokens
 * GEMW
 * Calculates the return for buying various items with Runecrafting guild tokens.
 * Fist of Guthix rewards
 * GEMW
 * Calculates the profit per token used for each tradeable item from Fist of Guthix.
 * Thormac Battlestaff Service
 * GEMW
 * Calculates the profit off changing a battlestaff into a mystic staff withThormac service.
 * Spending Tokkul
 * GEMW
 * Calculates the profit per Tokkul used for each tradeable item from Tokkul.
 * Splitbark armour making
 * GEMW
 * Calculates the profit for purchasing Splitbark armour from either the Grand Exchange or from the Wizards' Tower armoured wizard.
 * Crystal chest profit
 * GEMW
 * Calculates expected value of chest based on a sample of 1750.
 * Experience
 * JS
 * Calculates the experience missing from levelling.
 * Penguin points
 * JS
 * Calculates the amount of experience you get from penguin points.
 * Stats Boosting
 * JS
 * Calculates the amount of boost you get from potions.
 * Dragonkin lamps
 * JS
 * Calculates how many effigies are needed to get to a specific level.
 * Efficiency (TVC)
 * guide
 * Experience
 * JS
 * Calculates the experience missing from levelling.
 * Penguin points
 * JS
 * Calculates the amount of experience you get from penguin points.
 * Stats Boosting
 * JS
 * Calculates the amount of boost you get from potions.
 * Dragonkin lamps
 * JS
 * Calculates how many effigies are needed to get to a specific level.
 * Efficiency (TVC)
 * guide
 * JS
 * Calculates how many effigies are needed to get to a specific level.
 * Efficiency (TVC)
 * guide
 * guide
 * Flipping calculator
 * JS
 * Calculates the profit made with flipping.
 * Long Term Merchanting
 * JS
 * Calculates your cash after merchanting for a set amount of rounds.
 * Urns
 * JS
 * Calculates the number of urns needed to get to a particular level.
 * Antipoisons
 * GEMW
 * Calculates the cost per dose of various antipoisons.
 * Temple Trekking
 * GEMW
 * Calculates the minimum profit for redeaming reward tokens
 * }
 * Temple Trekking
 * GEMW
 * Calculates the minimum profit for redeaming reward tokens
 * }
 * }

Opportunity costs Edit
All raw material costs used in the calculators are based on real-time prices from the Grand Exchange Market Watch. This assumes that the player is buying items from the Grand Exchange, even if these items are easily obtainable from alternative locations.

This is due to the fact that using an item as a raw material prevents the player from selling that item on the Grand Exchange, thereby effectively "costing" the player the amount of money they could have sold it for. In business, this concept is called Opportunity cost and should be considered when calculating the actual cost using raw materials.

For example:
 * When Prayer potions are made, Snape grass is one of the ingredients (raw material) used for making this potion. Snape grass can easily be found on the Hobgoblin peninsula, south-west of the Crafting Guild, which is south-west of Falador, and also on Waterbirth Island. However, the player could sell the Snape grass on the Grand Exchange for 329 coins each. So, using it to make Prayer potions has effectively cost them 329 coins for each potion made, even though they got Snape grass for free.

The same concept applies to any ores mined, or any animal hides collected instead of being bought from the Grand Exchange. This may sound counter-intuitive, but ignoring it distorts the actual cost of making items and gives incorrect figures. That said, while opportunity cost must be considered in a microeconomic cost-benefit model, it is important to note that market forces sometimes make selling the raw materials (also known as "inputs") difficult. It might take a long time, for example, to sell iron ores, but superheating them into iron bars for experience and profit could yield a faster turn-around on the time investment. In a macroeconomic sense, players must evaluate how long they wish to spend, and how much money they have on hand before deciding whether to harvest raw materials themselves, or purchase them outright. Generally, one will save time by purchasing the raw materials, but one must invest more money up-front, and in many instances will not turn a profit. Conversely, it will take one longer to harvest raw materials but the initial investment is much lower (provided, of course, that you are capable of acquiring the raw materials you need in the first place) but in many instances to overall profit potential is higher because you are reducing your input costs.

If you are harvesting your raw materials, simply calculate with a GE price of 0 for whatever you happen to be harvesting on your own. For example:
 * {| class="wikitable sortable jquery-tablesorter" style="border-color:rgb(229,205,190);color:rgb(0,0,0);"

! class="unsortable"| ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Raw fish ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|GE Price ! class="headerSort" colspan="2" style="cursor:pointer;" title="Sort ascending"|Cooked fish ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|GE Price ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Profit/Loss ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Profit per XP If buying the materials,it is possible to make or lose nothing:
 * 
 * Raw shrimps
 * 0
 * 
 * Shrimps
 * 14
 * 14
 * 0.47
 * }
 * }
 * {| class="wikitable sortable jquery-tablesorter" style="border-color:rgb(229,205,190);color:rgb(0,0,0);"

! class="unsortable"| ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Raw fish ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|GE Price ! class="headerSort" colspan="2" style="cursor:pointer;" title="Sort ascending"|Cooked fish ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|GE Price ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Profit/Loss ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Profit per XP Or to lose money:
 * 
 * Raw shrimps
 * -4
 * 
 * Shrimps
 * 14
 * 10
 * 0.33
 * }
 * }
 * {| class="wikitable sortable jquery-tablesorter" style="border-color:rgb(229,205,190);color:rgb(0,0,0);"

! class="unsortable"| ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Raw fish ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|GE Price ! class="headerSort" colspan="2" style="cursor:pointer;" title="Sort ascending"|Cooked fish ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|GE Price ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Profit/Loss ! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Profit per XP
 * 
 * Raw shrimps
 * -7
 * 
 * Shrimps
 * 14
 * 9
 * 0.3
 * }
 * }